Wednesday, February 27, 2019

JoeyKim_Wk6


Final Character designs (Outlining on progress)

Week_6_Hunter_Norris




Week 6: Karen Gibbs




Week 06 Lizzie

Redesign of her

Kallas Week 6



Week 6: Rachel Perez





Dom Dodd Week 6




Week06_ TalakTurnaround_TylerWheeler



Week 06 Cassie Crawford




Tori Capo Week 6


Week 6: Nick Hand







Week 6: Jordan Yoon






Week 6: Raymond Yu






Week 6: Jonas Yoon





Friday, February 22, 2019

Week 6 Homework Announcements plus notes

Hey all!

First off Week 5's homework will be:

  •  Do turnarounds of your character Front, Side, and Back
  • Choose one prop thumbnail to finish and do a rough 3/4 View 
Try and focus your attention on the characters first as you can do the prop later down the line. What we expect is for you to finalize your character as much as you can.

Here are some of the old notes from last term with some advice on doing turnarounds

For the turnarounds you want to make sure the detail line up correctly. To get an accurate drawing, use the initial drawing as a basis for the front view. REMEMBER TO DRAW OUT THE BASE FORMS. Once you have the front view established you can use that as a basis for the back and side view through the use of lines to find landmark areas of the drawing to help ground yourself.

One thing to note is that since your 3/4 view will have more usage of perspective, you want to keep that in mind otherwise the turnaround might get off model. This is why DRAWING OUT THE BASE FORMS can really help reinforce the turn in the turnaround. Once that's solved think of how that shape would look in a flat front view perspective. After that, all you need to do is apply a grid to get a quick turnaround.





Even for a creature, if you have a good understanding of your forms, you can draw it in any angle

Here's a few of examples of turnarounds:




For the turnarounds it helps to understand the forms that make up the design, even if it's for animation, a good understanding of form can help if you want to try a more challenging pose to turnaround. 




If you have the time and can do more to showcase your design and give more information to either the modelers or the animators please do so! The extra bits of info can go a long way with keeping things on model and getting your designs to translate to the next phase of the pipeline.


Hope that helped, good luck and have fun! 


Poe and Paul